Friday, March 5, 2010

I have been exploring a computer program called Zbrush. This program is based on digital sculpting and painting that has revolutionized the digital arts. This interface uses the most advanced tools, that allows Zbrush to sculpt up to a billion polygons. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. Giving the artist a new form to create 3D models and 2D images. One of the core functions of ZBrush is being able to provide artists the ability to create an environment that allows them the freedom of expression. An artist is only limited by there imagination

I also been exploring other artists who has worked there creative ideas in to realty. Steve Jubinville is just one of these artists. Graduated from the NAD Centre, Steve Jubinville is one of the new artists masters in digital sculpture and character modeling. He started his career at Skuad Studios, Then working his way to CAE Electronics and Ubisoft where he worked in the Cut-scene Department as Character Artist. He began work on modeling the main characters for Prince of Persia, Tom Clancy's Rainbow Six, Far Cry and Assassins. As for right now Steve is teaching at NAD Centre the Organic Modeling and is a Zbrush leading artist since 2004.
The artwork below is some of his latest pieces of artworks


2 comments:

  1. it will be interesting to see what you can accomplish with this program. i've always been interested in doing work like this, in order to create my own worlds, but always assumed i didn't have the technical skill for it.

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  2. Lydia two weeks ago I was talking with Patrick about Zbrush, and he order it for the department. He looking on putting on one of the computers in the lab. When it get here I can so you more about it.

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